tag:blogger.com,1999:blog-8216203.post110808055844606794..comments2013-12-30T07:47:10.772+13:00Comments on Gamester At Large: Capes: Initial LookAnonymoushttp://www.blogger.com/profile/06268860430409476785noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8216203.post-1108112648095527182005-02-11T22:04:00.000+13:002005-02-11T22:04:00.000+13:00Yeah, no preparation would be necessary to run it....Yeah, no preparation would be necessary to run it. Probably it would benefit from a group discussion about how to run it, even if it ends up being "more like x-men, less like batman" or something.<br /><br />In terms of how the rules translate to story... well, as I said it isn't obvious how it will run, so I don't actually know. However, I think that story will be the easy part. Where the difficulty would be liable to come up is the tactics you'd need to make sure the story goes how you want it to... the mechanics all basically come down to working out who gets to control narration of the events and goals in play. So if you lose out there, things might not go how you want.<br /><br />This is probably a strength, as it will mean that the stories go off on crazy tangents all the time, which I think will be fun,Anonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-1108105805695502512005-02-11T20:10:00.000+13:002005-02-11T20:10:00.000+13:00That's great that the character generation is so m...That's great that the character generation is so much fun. I remember a couple of months back Tony LB was freaking out that it was too complicated for a pick-up game.<br /><br />'Capes' is another no-prep game, right? What's your take on how intuitive it'll be to turn those dice-pools into story?hixhttps://www.blogger.com/profile/09587761743163619803noreply@blogger.com