tag:blogger.com,1999:blog-8216203.post113381270138546452..comments2013-12-30T07:47:10.772+13:00Comments on Gamester At Large: More Warhammer Actual PlayAnonymoushttp://www.blogger.com/profile/06268860430409476785noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8216203.post-1133819832577591482005-12-06T10:57:00.000+13:002005-12-06T10:57:00.000+13:00No, I had forgotten the details of your suggestion...No, I had forgotten the details of your suggestion. Thanks for rehashing _ I'll make a point of actually taking them to the game next time.<BR/><BR/>Last night I just handwaved it, basically (and that, unsurprisingly, didn't work so well).Anonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-1133819065838072522005-12-06T10:44:00.000+13:002005-12-06T10:44:00.000+13:00Did you try just using the number of wounds under ...Did you try just using the number of wounds under 0 as the level of critical? It seems to me this should fix the issue:<BR/><BR/>1. Roll to attack e.g. 45.<BR/>2. If hit, roll damage e.g. 6 wounds.<BR/>3. If wounds under 0, flip attack roll for location (54) and cross- ref the number of wounds under 0 for the critical.<BR/><BR/>If its the tables that bothering you try using the idea the above idea with the idea in the book and have any hit reducing an opponent 6 wounds under 0 as death (any hit reducing an opponent to 1 to 5 wounds under zero scores an IP).Anonymousnoreply@blogger.com