tag:blogger.com,1999:blog-8216203.post2014241150986935708..comments2013-12-30T07:47:10.772+13:00Comments on Gamester At Large: Actual Play - Wild Talents & Spirit of the CenturyAnonymoushttp://www.blogger.com/profile/06268860430409476785noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8216203.post-553448369284952052007-05-04T14:32:00.000+12:002007-05-04T14:32:00.000+12:00Sent. The thing with pulp is that the stories are ...Sent. <BR/><BR/>The thing with pulp is that the stories are the characters and the characters are the stories. Pulp stories are little more than a vehicle to showcase the character and, ideally, you should be able to tell how the hero is just from the story.<BR/><BR/>The pregen adventure would work but you would need to work to personalise it to the PCs anyway.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8216203.post-79275852886248039832007-05-03T17:40:00.000+12:002007-05-03T17:40:00.000+12:00Ok, Luke, now I have time to comment on your stuff...Ok, Luke, now I have time to comment on your stuff about session preparation. I would appreciate a copy of the worksheet and handout, if you could email them to me.<BR/><BR/>In terms of character-centricness, I'm not too bothered about it for this - we're currently planning on using SotC as a filler game. However, if planning a custom adventure is going to be quicker than re-reading the sample adventure, I guess that's going to be the nest plan. <BR/><BR/>And I must say that Sarge Splatter (who is, as it happens, a werewolf) is probably not going to fit in too well at a scientific conference.Anonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-65892878886634667802007-05-03T13:17:00.000+12:002007-05-03T13:17:00.000+12:00Ella House played by BruceRory Flashheart played b...Ella House played by Bruce<BR/>Rory Flashheart played by Andrew<BR/>Sarge Splatter played by Stef<BR/>Doctor Quantum played by JasonAnonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-31368809765256403362007-05-03T12:35:00.000+12:002007-05-03T12:35:00.000+12:00Any chance of getting a list of which players rela...Any chance of getting a list of which players relate to which PCs?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8216203.post-67163901101598161282007-05-03T08:24:00.000+12:002007-05-03T08:24:00.000+12:00I recommend creating your first adventure for the ...I recommend creating your first adventure for the PCs rather than the one in the book. <BR/><BR/>Using the PCs' Aspects and a combination of the three methods set out in the book, it is very easy to craft a new adventure that is tailored to the PCs specifically. You will find that the player will be more engaged with the story as a result and, as such, make it much less effort for you in the long run than the pregen. <BR/><BR/>Using the methods provided should give you a villain, PC motivation, story structure and highlights scenes for each PC. All that is left is to come up with a title (this is mentioned in the book, but it really is possible).<BR/><BR/>If you are interested, I created a 2 page worksheet that combines the 3 story structures that I used when I ran SotC on the fly (20 minutes of prep). It is pretty scary but this method really does work. <BR/><BR/>Also, I have a cheat sheet called "Players vs the Aspects of Doom!" that explains all the mechanics of Aspects. I found this was possible the hardest thing for players to get their head around, but once they did it really flew.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8216203.post-22821204936830665052007-05-02T09:58:00.000+12:002007-05-02T09:58:00.000+12:00I've got to totally agree. I just bought SoTC and ...I've got to totally agree. I just bought SoTC and WT and just ran a game of SoTC. I can't imagine myself doing more than just reading WT and enjoying the color background/info. SoTC just makes things so much easier to run and really hits the priorities my player's are interested in playing. <BR/><BR/>Aspects really mold the game!<BR/><BR/>~KenAnonymousnoreply@blogger.com