tag:blogger.com,1999:blog-8216203.post2987788184568409612..comments2013-12-30T07:47:10.772+13:00Comments on Gamester At Large: Mouse Guard RPG: Actual Play ImpressionsAnonymoushttp://www.blogger.com/profile/06268860430409476785noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8216203.post-7344438577369195272009-03-03T14:11:00.000+13:002009-03-03T14:11:00.000+13:00Hm. I don't think that dichotomy really applies. P...Hm. I don't think that dichotomy really applies. <BR/><BR/>Play is going to be all about the challenges you throw at the patrol for their mission, but you ought to be choosing these based on (1) the beliefs, instincts and goals on the character sheets and (2) the twists you have created in play.<BR/><BR/>What that means is that the challenges end up pushing thematic/story play in Mouse Guard. In fact, I've found that it happens very easily in play.Anonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-8581741004654656762009-03-03T14:03:00.000+13:002009-03-03T14:03:00.000+13:00Hey there!I was looking through the hard-copy of M...Hey there!<BR/>I was looking through the hard-copy of Mouse Guard RPG today, and I noticed it says pretty clearly that the point of the game is to overcome challenges thrown at the Patrol. <BR/>Would you say that lines up with your Actual Play experience? I usually dig more story/theme-oriented rules, as opposed to challenge/tactics-based play, but I enjoyed the Mouse Guard comic so much, I was thinking of giving this a shot at some point.Zac in VAhttps://www.blogger.com/profile/09041672961685368893noreply@blogger.com