tag:blogger.com,1999:blog-8216203.post7105277876083666270..comments2013-12-30T07:47:10.772+13:00Comments on Gamester At Large: Down and Out in the Far Future (preview/playtest run)Anonymoushttp://www.blogger.com/profile/06268860430409476785noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-8216203.post-16518880017406453452007-07-24T20:12:00.000+12:002007-07-24T20:12:00.000+12:00Ack, it turns out all damage should work as my 'ha...Ack, it turns out all damage should work as my 'hack' #1 suggested. So the game should have been notably more lethal than it was already. Oh well.Anonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-63176648192870784212007-07-24T17:55:00.001+12:002007-07-24T17:55:00.001+12:00Yeah, I will probably use that too - I think it's ...Yeah, I will probably use that too - I think it's more intuitive than the version in the book, anyhow.Anonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-20817211309412956892007-07-24T17:55:00.000+12:002007-07-24T17:55:00.000+12:00http://www.story-games.com/forums/comments.php?Dis...http://www.story-games.com/forums/comments.php?<BR/>DiscussionID=3677&page=1#Item_18<BR/><BR/>Oops. Had to split the link in two.hixhttps://www.blogger.com/profile/09587761743163619803noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-58494602852624253562007-07-24T17:52:00.000+12:002007-07-24T17:52:00.000+12:00Also, the Fate hack that Rob Donohue and buzz disc...Also, the Fate hack that Rob Donohue and buzz discuss here seems good for making combat more lethal ...<BR/><BR/>http://www.story-games.com/forums/comments.php?DiscussionID=3677&page=1#Item_18hixhttps://www.blogger.com/profile/09587761743163619803noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-54216974961154920242007-07-24T17:44:00.000+12:002007-07-24T17:44:00.000+12:00I definitely agree regarding the tactical choices ...I definitely agree regarding the tactical choices in combat. There's some maneuvering crunch in Spirit of the Century that I glossed over - basically every time I said 'it will take you until next round to get there' was an abstraction of how it's supposed to work.<BR/><BR/>I'm not sure exactly how I'll make the combats more brutal in the revised version, but there are a couple of good options:<BR/>1. Guns do damage equal to how much you won by, rather than spin (which is how much you won by divided by 3).<BR/>2. Military grade guns do 2 boxes.<BR/>3. Both 1 & 2Anonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-55167657600818895962007-07-24T16:05:00.000+12:002007-07-24T16:05:00.000+12:00I had a tonne of fun.I thought it helped that it w...I had a tonne of fun.<BR/><BR/>I thought it helped that it was pretty standard space opera, I'm a bit more familiar with the standard elements than I am with League of Extraordinary Gentlemen type stories. :)<BR/><BR/>It flowed well, the rules were simple.<BR/><BR/>We were in combat a lot, but they weren't complicated fights, and we spent a lot of time interacting with each other in combat. It wasn't the tactical "I'm going to shoot Y in the leg" style combat. The aspects really allowed that change to happen, bringing the story and characters into everything.<BR/><BR/>As was commented, the combat did feel a little easy. I noticed that everything was a bit easy and reset after each fight, but I was just expecting to slowly accumulate damage and then get hammered at the end.Jason Pollockhttps://www.blogger.com/profile/10823039258279387446noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-72055701667567271042007-07-24T16:04:00.000+12:002007-07-24T16:04:00.000+12:00This comment has been removed by the author.Jason Pollockhttps://www.blogger.com/profile/10823039258279387446noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-26394709524653345092007-07-24T10:54:00.000+12:002007-07-24T10:54:00.000+12:00The sheets are intended to have a list of basic ru...The sheets are intended to have a list of basic rules, but I ran out of time to put them in the test run character sheets.<BR/><BR/>I might revise Aspects so that every character has an extra one for the group, but I think I might need to add ones that encourage trust rather than more tension... on the other hand, the tension worked pretty well...Anonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-28072062862985099162007-07-24T10:47:00.000+12:002007-07-24T10:47:00.000+12:00I had a blast!I reckon having a list on each chara...I had a blast!<BR/><BR/>I reckon having a list on each character sheet of what you can do with aspects (tag, invoke for effect, be compelled, ask for a compel) would be sweet.<BR/><BR/>I also think the Captain needs one more aspect to lock him into the group a little bit. Nothing overt - maybe something likes "Navy flies, Infantry dies" or similar.<BR/><BR/>And I was amazed at how much better Fate played for me this time (my third).hixhttps://www.blogger.com/profile/09587761743163619803noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-72465352215068347322007-07-24T09:59:00.000+12:002007-07-24T09:59:00.000+12:00No, we're the opposite. We've been playing lots of...No, we're the opposite. We've been playing lots of rules-light games with shared contribution to the narration all round.<BR/><BR/>We have been enjoying Agon, which is a certain sort of crunchy rule set, but it's not the same sort of thing as d20 (from what little I know of it - the warning here is that I have played exactly one con game using D&D 3+ rules, and a couple of the computer games based on them).<BR/><BR/>Tactically, FATE allows you to make it all pretty simple and abstract or fairly specific and detailed without changing the rules. Working off Spirit of the Century means that I needed to adapt from the pulpy ruleset a bit for a new setting, and I expect that the FATE 3.0 SRD, when it gets released, will make this a bit easier if you want another setting.Anonymoushttps://www.blogger.com/profile/06268860430409476785noreply@blogger.comtag:blogger.com,1999:blog-8216203.post-80151416523551918002007-07-24T09:45:00.000+12:002007-07-24T09:45:00.000+12:00I play with a group that is stuck on d20 OGL. I've...I play with a group that is stuck on d20 OGL. I've been interested in FATE for a while and am curious to know if your group liked crunchy rules before you tried FATE.Munozhttps://www.blogger.com/profile/03190737980766237448noreply@blogger.com