We kicked off our second generation last night. The characters were generally lower powered - a bastard son of one previous character, the other two not even blood relations of their heroes.
The game began slower. This was partly because the characters' scope of action was smaller, and partly because it took me a little while as GM to begin hammering on the influences.
That said, about halfway in it took off and we got some great play out of the game this time too. We had armies raised and a the capital of Uran was burnt to the ground by anti-Tuceascan rebels (the kingdom remained occupied after the previous game).
The epilogues were interesting too. We had one character run off with his lover to an idyllic life as a woodsman. Another chose to look after his two (now blind) adopted daughters as a beggar (he was also blind by this point). And the third character, twisted by the things that had happened to him, decided to reject a happy ending and take up the reins of the spy network his hero had set up (after killing that hero).
I am having more fun with this game than anything I have played for a long while.