My Monday evening group played a nice game of In A Wicked Age. We used the God-kings of War oracle, and got a story about a soldier trying to desert, a tyrant and his demon adviser fighting for control of the kingdom, a religious zealot trying to execute the tyrant, and a thief trying to steal some relics.
The story started fairly slowly, with the characters maneuvering for advantage. Once they had felt out the terrain of the story (and become familiar with the conflict mechanics), things began moving a lot faster. The soldier's story was resolved first, with him escaping the army with some stolen cash. The other three ended up in a series of conflicts over the tyrant and the relics, ending up with them all escaping with their goals basically met (although I got the impression some were not quite as resolved as the players may have wished).
Only one character remained on the owe list at the end, and somewhat fittingly it was the zealot. I say fittingly, because he seemed to be a supporting character in this story, against the more significant moves of the demon and thief. I look forward to seeing the story which has him as a protagonist next time.
29 January 2008
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