This week, one of the other members of the group gave GMing a shot, so I got to experience In A Wicked Age as a player. Compared to most games, the difference is not so huge. The game felts pretty similar, just replacing one set of things to think about (what scene next? which NPC to throw at the PCs?) with another (now what do I do to get what I want?)
I had a lot of fun, with my character (Omid, the Strongest Man in the World!) pulling in a combined win/loss that was really neat - he got exhausted out of the chapter in the same conflict in which he finally won his love. Omid's going to be back a couple more times, too.