Next one on the list was The Committee for the Exploration of Mysteries by Eric J Boyd.
This game is pulpy, with members of the eponymous committee telling the story of what happened during an expedition. Very Indiana Jones kind of stuff.
Basic design is very cool, but there are a few rough edges still.
At the beginning of the game, you brainstorm a pile of hazards that will appear later in the game. Then you hand your list to another player, who acts as your opposition in play.
Hazards are resolved with a time limit, which should make things fun. If you run out of time before narrating your whole victory, you are penalised. The overall effect should be some breathless action sequences for serious hazards.
Advice: Keep an eye out for a revised version.