The game has maintained the fun, although it's still primarily tactical in focus. I.e. we tend to omit scene-setting and in-character chat and move on to the next battle/contest/interlude quickly. I did try to increase focus on the colour this session, because I'm concerned it could turn into just a tactical game, which is not what I'm after. My efforts were only marginally successful, however. This may imply that we don't really need to change anything, I guess. It's possible I should just save up my creativity in this area for the next game (which I'm thinking will be Reign or maybe Cold City)
Lessons learned this week:
- Track divine favour, wounds and glory with counters next time! Also provide some new character sheets to replace the ones destroyed by continual changes to these values.
- The Antagonist gets Strife for all kinds of things, not just interlude scenes. Who knew? Mental note: read through the rules again.
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