30 July 2008

The Line of Polity by Neal Asher

This is a decent space opera. It has some silly bits, but the overall plot is exciting. The thing that I found most interesting was the idea of the Polity. It felt kind of like Banks' Culture, but in the very early years. People talk about the way the Polity has given over all government and logistics to their AIs, but it seems like this is quite recent. This means they're a local superpower, but only local.

The novel is centered around attempts to get the Polity to step in and 'fix' a world that is ruled by a terrible theocracy, so it plays with these issues a lot. Good stuff.

26 July 2008

Rules of War by Iain Gale

This is second in a series that reads like Gale is essentially trying to replicate the style of the Sharpe books (in a different age). Jack Steel, his hero, is similar to Sharpe in many ways although from a middle-class family rather than a workhouse orphan. He also predates Sharpe by a hundred years - this book is about Marlborough's campaign against Louis XIV in Belgium.

The story follows the historical military adventure formula, so there's not much unexpected in there. Gale writes well enough that this isn't a bad thing, and Steel has a streak of compassion (particularly when the city of Ostend is bombarded by the Royal Navy) that is unusual.

I'm interested to see where the series goes (and find that first novel).

Spider Star by Mike Brotherton

This is a science fiction novel with a very cool world. The story deals with some humans dealing with an ancient technology (including an expedition to find the makers and learn to turn it off). It reminds me of the Ringworld books, although the scale of the engineering is even bigger.

The characters were interesting too, with a contrast between a retired explorer, now family man, and up and coming explorer in shared command of the mission.

The story leaves a lot of the facts about the world implicit, only explaining those that the characters come to understand along the way. This feels quite natural.

22 July 2008

Geiger Counter - The Cylinder

(You're supposed to read 'The Cylinder' in ominous movie voice).

I took the playtest draft of Geiger Counter for a one-shot last night, as I was thinking of running a game at this year's Fright Night halloween convention. I'm also interested to see the similarities and differences with The Infected, given that they have pretty similar aims.

Overall, it was a lot of fun, with some good action/horror moments and a satisfying ending (with the villain of the piece escaping alive, and the rest left dead on the eponymous cylinder). I'm happy with it for my convention game, too.

The contrast with The Infected is basically characterization versus action. Infected focuses much more on character, Geiger Counter really seemed to make the actions to survive primary.

I really liked the way that quick scenes taken in turns really kept things going. Scenes that took more than about five minutes felt like they were dragging, which is fairly telling about the pace of things.

Drawing the map as you go was great too. Ours was a science fiction story, with humans exploring a huge alien cylinder. It quickly turned to chaos, with the entire artifact waking up hostile to the humans, as well as the things that lived inside it. The various groups trapped inside the cylinder did their best to fight off the menace and escape.

The conditions added a lot to the story too - there's a discrete list of things that can affect you after you lose a conflict - you can be injured or dead, but also lost, alone, hysterical, etc. Each has its own narrative effects and having these come into play added a lot of colour to the story.

Overall, the playtest draft delivered 100% on what it promised. I'm looking forward to the final version.

19 July 2008

The Path Of Revenge & Dark Heart by Russell Kirkpatrick

Reviewing these two together as I read them together. This series takes place seventy years after his previous trilogy. The story is driven by fallout from the events in the previous story, and also opens up the world significantly. It's interesting, and the novel thinks a bit more about the whys and wherefores of the events than the average (or even superior) fantasy novel. On the down side, there are some truly horrible atrocities committed in the course of events which are fairly hard to get through.

One aspect that I particularly liked is an exploration of the role of a dark lord (the adversary from the previous trilogy), and how his brutal methods of control over his empire may be necessary or superior to more gentle governance. That said, it's far from an apology for him which might be an easier way to play this sort of thing in a story).

Another thing I find puzzling is the maps. Kirkpatrick is a cartographer, so the maps are wonderfully made (plausible geography and professional quality). Despite this, they all seem to miss out the most important things I want a map for: the journeys that the characters take. I think maybe the nicest looking ones have been chosen, rather than the most illustrative.

Sixty Days And Counting by Kim Stanley Robinson

(I kept putting off this because I hadn't quite worked out what I wanted to say. It is apparent now that I don't know).

Anyhow, number three in the climate change series. It's good.

It's an odd combination of disaster story (i.e. what will happen if we fail to act) and optimistic one (i.e. we can save ourselves, if good people make the effort). Plus there's some basic family and romantic drama for the main characters.

05 July 2008

Casino Royale

Finally got around to watching this, and immediately regretted not doing so earlier. Very good, and feels a lot closer to the Bond I remember from the novels than the other films. Now looking forward to the next one (even though it has a silly name).

Fifty Degrees Below by Kim Stanley Robinson

The second of Robinson's climate change novels. Good. More comments will follow soon, once I finish the third one.

26 June 2008

Ancient Rome: The Rise and Fall of an Empire by Simon Baker

This book is companion to a BBC series, and takes portraits of seven people as a way to get at the Roman empire's history. Most are people who I already knew a fair bit about, but the way that Baker draws ideas from the individual lives to the bigger story of Rome is good. Plus, there are a few who I hadn't come across before, such as Alaric (he's in there as the Goth king who finally disestablished the western emperor).

21 June 2008

The Year 1000 by Robert Lacey and Danny Danziger

A light, but enjoyable read. Taking a 1020 calendar to give it some structure, the authors take us through the life in eleventh century Britain month by month. There's a lot of good stuff in there, although the fact that the authors are journalists rather than historians shows.

Radio Freefall by Matthew Jarpe

A first novel that shows a certain amount of potential but doesn't really come through on it. The main story is about a rock star who uses a technology to create certain moods in his audience. However, the story ends up with him saving the entire world from tyranny, in a series of not terribly plausible steps. The characters are all supremely great at everything that they try, which gets a little tedious, too.

12 June 2008

The Omega Expedition by Brian Stableford

The final of the emortality series, this one is focused on the unfreezing of Adam Zimmerman, a legendary character mentioned through all the other books. He made vast sums of money in the 21st century and created the Ahsauerus Foundation, the people who eventually created the true emortality technology. In this story, they are finally fulfilling their purpose, and reviving his frozen body to remake him as an emortal.

Of course, things don't go to plan.

The story of Zimmerman's return and what follows is told by Madoc Tamlin, one of the characters from Inherit The Earth. Mortimer Gray, from The Fountains of Youth, plays a big part too. The other stories are woven in too, but not so significantly.

Overall, it's a nice end for the series. The world's too complicated for everything to look simple and happy in the rest of Stableford's fourth millenium, but there's at least hope, and the way the Zimmerman deals with his resurrection makes a good epilog.

Dark Ararat by Brian Stableford

This is the colony story thrown into the emortality series. I enjoyed it more the second time through, although it's still a little odd compared to the others. It still suffers - like most colony stories - from a rather contrived ecology, but in the context of the development of the technologies of emortality I can see why he put this chapter in.

02 June 2008

The First World War by John Keegan

Very good history of the war. Keegan has a great writing style, so that the book is compelling to read (very rare in histories!). It is also, inevitably, sobering and depressing due to the subject. Keegan makes a point of exploring the lead up to the war, the decisions that triggered it, and (briefly) the consequences.

31 May 2008

Mouse Guard: Fall 1152 by David Petersen

This is a strange sort of graphic novel. I got a copy after reading a lot of positive stuff about it here and there, and also reading about the in-development roleplaying game based on it.

So, it's about medieval mice. They have a whole little medieval republic, with villages, blacksmiths and what have you. The main characters are members of the Mouse Guard, a kind of military order charged with guiding mice between towns and protecting them from predators.

It reads sort of like a fantasy story - more like that than a historical adventure - because the other creatures that the mice fight are in effect monsters for them. The story is fast-paced, dealing with a mouse traitor and our heroes discovering what is going on about that. It feels very short, very much just the first chapter of a bigger story (annoying, as the second volume is not due until the end of the year and there are four promised).

The biggest strength is the art, which is absolutely fantastic. The world of these mice is brought vividly to life, together with the scale of things they have to deal with (such as a snake in the first part). The fights look great, too. A lot of things that seem rather silly if described in words, but the art pretty much makes them work.

Cloverfield

I really enjoyed this. It was a great take on a giant monster movie, and the thread of the character stories that tied it together added a compelling human side to the whole thing.

I can see why people found parts of it implausible, but overall it seemed to me like these elements were necessary to the story. The tale of the people who just evacuate to safety right at the beginning is not interesting, even if these people's attempt to save someone else in the disaster zone is absolutely crazy.

Also, I'm glad I saw it on video. I think the constant motion of the camera would have been terrible at the cinema.

Various Hellboy stuff

I'm looking forward to the second Hellboy film, so this week I've rather immersed myself in Hellboy media.

I rewatched the first film, and enjoyed it. I'm not sure about all the decisions they made but they certainly nailed the look and feel of the comics just right. From the shorts I've seen, the second looks like it will be better.

BPRD comics: The Dead, The Black Flame, The Universal Machine and The Garden of Souls. I'd read just a few of these, mainly borrowing a random selection of the monthly comics. Reading the whole of the stories, and in order, was a big improvement. The Black Flame and The Garden of Souls stood out, building up the mythology of Hellboy/BPRD in the former and Abe's history in the latter. Great stuff.

Hellboy: The Troll Witch and Others is a selection of Hellboy stories from his past, like The Chained Coffin and Others. Some really fun ones in here, although I find the collections a little of a letdown compared to the stories that move the story along.

Last Stand At Majuba Hill by John Wilcox

This is the fourth Simon Fonthill novel. It's good, but not as good as the third. Some of the characters and parts felt a little forced in this one.

Exploring Prehistoric Europe by Chris Scarre

Half coffee table book, half travel book. It covers fifteen important prehistoric sites in Europe, with a good discussion of why they are important and review of what is known about them.

26 May 2008

In A Wicked Age As A Player

This week, one of the other members of the group gave GMing a shot, so I got to experience In A Wicked Age as a player. Compared to most games, the difference is not so huge. The game felts pretty similar, just replacing one set of things to think about (what scene next? which NPC to throw at the PCs?) with another (now what do I do to get what I want?)

I had a lot of fun, with my character (Omid, the Strongest Man in the World!) pulling in a combined win/loss that was really neat - he got exhausted out of the chapter in the same conflict in which he finally won his love. Omid's going to be back a couple more times, too.