Showing posts with label monster_of_the_week. Show all posts
Showing posts with label monster_of_the_week. Show all posts

13 April 2013

Monster of the Week: Year One

As I find reading about other game publishers' sales interesting, I thought I would give you a summary of how Monster of the Week has gone, now that it's been about a year (specifically, a little more than a year since the IndieGoGo campaign ended and a little less than a year since my first print run).

First up, the campaign gave me 50 electronic and 123 book orders). I put pre-order buttons on the website after the campaign was over, and got a few pre-orders a month.

The first print run was at the end of June, of 200 copies. Shipping out the funder copies and pre-orders took an evening of packing and a morning at the post office. The number of packages was too much for their receipt printer, causing some consternation.

I also set up the book to print on Lulu at this point, hoping that this would lead to more reasonable shipping than I could offer from the antipodes. I also made the PDF available on DrivethruRPG/RPGNow in November 2012.

As I was getting pretty low on copies, I had a second print run of 150 done in December.

Moving into just plain sales, I've had the following results since July 2012:

MonthDirect PDF SalesDrivethruRPG PDF SalesDirect Book SalesLulu Book Sales
July 201220N/A919
August 201220N/A1112
September 201226N/A119
October 201218N/A52
November 20121321512
December 2012634514
January 2013730143
February 201342160
March 201343444
Totals (including campaign and pre-orders)18414020075

That's total sales of 324 PDF and 275 print copies, making 599 all up as of the end of March (up to 608 as of today).

I'm not sure what conclusions to draw from such a small amount of data, but here are a couple of things:

  • DrivethruRPG/RPGNow adds a significant number of sales (I took part in the GM's Day sale, too, which gained a number of extra sales).
  • I noticed a few cases of a mention somewhere leading to a few extra sales, and also from some convention games.
  • There's definitely a big burst of sales followed by a slow dropoff. I had a couple of things (Christmas, DrivethruRPG sale) that bumped sales out of the dropoff temporarily.
In terms of money, the fundraiser just managed to cover the costs of all the stretch goals, editing and art, the first print run, and shipping. Since then, overall steady sales have led to a modest profit over the year (enough to buy me an Xbox 360 and XCOM to play on it, as well as paying some bills) but unfortunately not anything like enough to consider giving up my job as a software developer.

On top of my own sales, there's an Italian translation that's just been launched (via Narrativa) and a Russian translation on the way (via Studio 101). The Italian edition includes all new art, which looks very nice (although I haven't seen a copy in the flesh yet, just photos of them).

Overall, I'm very happy with the results! I was confident enough of the game that I knew it would sell, but I was expecting sales more in the range of one- or two-hundred in the first year. I've made contact with a number of fans over the course of it all, which is great - especially hearing about other people playing and enjoying themselves!

07 July 2012

Monster of the Week: Completed

You might see a little more activity here, as Monster of the Week is now complete and in print. You can find out more at my Generic Games site, if you want to check it out (or buy a copy). It's also listed on the Un-Store at my page there. Both of those end up going to me for fulfillment.

I'm working on a Lulu.com edition as well, which will have less crippling shipping to large chunks of the world. The Lulu version will be (a) thinner, due to thinner paper stock and (b) the internal print quality is not so good. Still, there's no reason not to make it available.

There's quite a lot coming up that I might talk about here.

  • I need to write a scenario for this year's Fright Night convention. It's going to be Monster of the Week: Medieval, so I'll be hacking my game a bit to make that work. The characters are not going to be quite so suited to dealing with monsters as in the basic game, for a start.
  • I'm going to look at making a Monster of the Week demo kit: a mystery or two and partly pre-generated hunters to get people playing right away. That will go up as a free download when it's done.
  • Get some serious planning done for my game of The One Ring. I'm using a bunch of the Tales From Wilderland adventures, but I'm getting to a point where the characters' own goals will be driving things. In particular, two of them have a need to go deep into Mirkwood to investigate certain things, and that's going to be tough for them. I guess I should do a decent review of the game as well. Short version: it's very good.
  • Get an adventure ready for ConFusion next month. I'll be running Monster of the Week with one of the mysteries that I'm writing anyway for the IndieGoGo funders. Efficient!
  • I have a few people who I owe stuff-reading and comments to. Now I'll actually have time to do some of that.
  • I should give you all an overview of books I've been reading, as there have been a few good ones. Expect that soonish. 

18 February 2012

Rather Late Kapcon Report

This year at Kapcon, I was running the games on demand room again. That meant lots of playing stuff.

Monster of the Week - Zombiefest 2012: I took some people through one of my draft mysteries that's going in the collection for fundraisers. It's a zombie outbreak at a death metal festival, and went just great (it got played twice more by other groups over the convention). The team had a Snoop, and they had a Ghost Facers style youtube show. A Wronged, Flake, and Mundane rounded out the team. For some reason they immediately decided one of the metal drummers was behind events, which led to much hilarity but little mystery solving. A fan set them right before the end, and they even enchanted a baseball bat for the drummer from Celestial Laceration to help them fight off the undead.

FreeMarket: By request, FreeMarket came out. The MRCZ was a little unfocused at first. Then there were some hijinks with a guy hired to death one of them, which they spun into a popular blog that swept the station by storm. For a little while anyway. We had a lot of fun with smileys and frownies, too.

Fiasco - De Medici: I really wanted to play this set, and got a group of people who were keen to join me. We had a lot of fun with our five terrible characters. We were all terrible, and the tale involved blackmail, assassination, a bastard babe, adultery, a fake relic trade, and the Inquisition. It ended well for nobody. I did have a lot of fun with my dashing mercenary captain, who died in perhaps his only selfless act (trying to rescue a soldier of my company from the Inquistion's dungeon).


Psi*Run: Uneven, but basically fun. The runners caused an immense amount of carnage and discovered some unexpected details about their pasts. In future, I plan to approach this game with a much stronger GM style than I am used to these days.


3:16: Kapcon Sunday morning is usually a time when I need to go for something crazy and easy to run. 3:16 is a natural for these situations, and the marines kicked arse on one operation before being almost TPKed in the second: if only the corporal didn't have a strength left [shakes fist]. But he did, so he saved the day and the 3:16th in the final battle. Pity about the rest of the squad.


Monster of the Week: Sophie and I ran our double feature that got cancelled for Fright Night. The games played great and the hunters used the parallel stories to create some neat bits. I got one member of Sophie's team for a while, and the Divine teleported back and forth a few times. Plus there were some great phone conversations between the hunters: one I recall had a hunter in my group phone one in the other team. I called across the room "Hey, Expert, your phone rings" and we interrupted some kind of fight aftermath. In between them fighting ghouls and vampires off, and saving someone from bleeding out, we got the reply "it goes to voicemail". And both teams defeated their respective big bads, so huzzah! But the Divine on my team also destroyed the wall between life and death, to begin the Apocalypse (this was his mission on Earth). Everyone was a little deflated when he did that.


Fiasco - Fiasco High: Last session, after the prize giving, and everyone was strung out and crazy. We played with six, as there was an extra player who didn't get into any other game. This was my most hilarious and disturbing game of Fiasco yet. We had sports rivalry between Chad and Brad, murderous identical twins, an out of control Chess Club, and various shenanigans to ensure that there was way too much beer at the party after the prom. In the end, we ruined the prom and most of the characters ruined their lives too. Fantastic!

17 December 2011

Monster of the Week: campaign update

Monster of the Week campaign at IndieGoGo.



I’ve got the next draft of the game done, and it has been sent off for editing. I’m in the process of updating the playtest files to match the changes, so funders and other playtesters can expect to see that in the next few days.

We’re only $143 off the first bonus goal, and $393 off the second, so please spread the word!

I’m particularly excited about the custom dice now – I’ve been exchanging emails with Chessex about them. They’re amazingly helpful and friendly, and have made up two prototypes for me. I really want to get to the $1500 level so that I can get these made up for you all.

Here’s a picture of one of the prototype dice, so you can see why I’m excited.


10 December 2011

Monster of the Week campaign update

Monster of the Week campaign: going very well at over $1000.


Next stop, the Summoned hunter playbook and then custom monster dice. 


There's an update on the campaign page with the image I plan to use on the dice: Monster of the Week on IndieGoGo.

24 August 2011

Fright Night V - 29th October, Wellington

Any local horror gaming fans, check out Fright Night V. A small convention of horror gaming for Halloween.

I'll be there running one half of a Monster of the Week double feature/crossover.

11 June 2011

My Games Site

Site is now back at the expected address, genericgames.co.nz.

Monster of the Week on Twitter

I just set up an account for sharing news and info as I gear up to into open beta testing. Go follow @MotW_rpg if you want to stay up to date about what I'm doing.

There's a button to mash on the righthand sidebar, too.

11 May 2011

Monster of the Week update

I've been working pretty feverishly on Monster of the Week (the Apocalypse World hack edition) for a while now, and it's currently solid enough for playtesting. Currently there are three games going, only one of which has me involved.

It's a game of ass-kicking monster hunters, inspired by Supernatural, Buffy the Vampire Slayer, Fringe, The X-Files, Hellboy, BPRD, The Dresden Files and stuff like that.

As a teaser, here's a look at the Divine hunter class book.

I'm keen to get it out to other playtest groups, so if that little bit of info sounds good let me know at mike.sands@genericgames.co.nz and I'll let you at the playtest files.