Showing posts with label fade. Show all posts
Showing posts with label fade. Show all posts
11 June 2011
07 June 2007
Fade progress report at the Omega Kitchen
Short update here.
05 May 2007
28 April 2007
Game Chef Fallout.
So, the feedback group I was in got all organized and Jonathon Walton started a design/workshop blog for us to keep working on our games. Most of my Fade comments will go there.
This is a pretty cool result from the Game Chef contest this year.
This is a pretty cool result from the Game Chef contest this year.
02 April 2007
Fade is complete
Game Chef 2007 ends in a couple of hours, and I have finished my entry:
FADE
As the Palace fleet approaches the new star, something that hasn't happened in hundreds of years, the fragile alliances and agreements between the Palaces are increasingly coming under strain.
You are a citizen of one of the Palaces, one that's currently at war.
And you're not just any citizen.
Your friends and neighbors don't know it, but you are a spook.
You are an elite agent trained to use drugs to destroy and create memories. This is how wars are fought in the Palace fleet.
The front lines of the war are memories, and enemy spooks will remodel yours if you let your guard down.
In a society without violence, power is the ability to change your enemy's mind.
You can grab a copy to read or even playtest here.
As a contestant, I will be peer-reviewing several of the other contestants games over the next few weeks. I'll post about them here.
FADE
As the Palace fleet approaches the new star, something that hasn't happened in hundreds of years, the fragile alliances and agreements between the Palaces are increasingly coming under strain.
You are a citizen of one of the Palaces, one that's currently at war.
And you're not just any citizen.
Your friends and neighbors don't know it, but you are a spook.
You are an elite agent trained to use drugs to destroy and create memories. This is how wars are fought in the Palace fleet.
The front lines of the war are memories, and enemy spooks will remodel yours if you let your guard down.
In a society without violence, power is the ability to change your enemy's mind.
You can grab a copy to read or even playtest here.
As a contestant, I will be peer-reviewing several of the other contestants games over the next few weeks. I'll post about them here.
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