Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
05 October 2008
The Wisdom of Ravens by me
So, I wrote another game. It's strange, and I don't exactly know how it will play. But I was inspired by this Murderland game contest, and this is what came out. It is pretty much a role playing poem (albeit longer than most), which is a form that I find both intriuging and strange. Perhaps I'll have a chance to try it out soon, and see if it works.
29 April 2008
Game Chef: Complete
I had fun with this, and I feel like the game I created has a good solid core in there. I also think it's pretty likely that playtesting will show that the mechanics are totally unbalanced between the three character types and need to be severely tweaked. Still, I'm more happy with this than my other designs.
It's a game about revolutionaries in a world with three strange societies, all in decline. Characters compete to be the one to reshape it all to match their ideals. Possibly for the better.
If you are interested, you may have a read.
It's a game about revolutionaries in a world with three strange societies, all in decline. Characters compete to be the one to reshape it all to match their ideals. Possibly for the better.
If you are interested, you may have a read.
05 May 2007
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