It's on this week! Details: http://gamechef.wordpress.com/. Aspiring game designers, I recommend taking part as a way to stretch yourself a bit and try out some game design ideas. It's good fun.
It's crazy, the theme and ingredients are all pictures in a bold, iconic style from http://game-icons.net/.
My mind was pretty blank at first, but now I have a solid idea. I'll see how it goes!
Showing posts with label game_chef. Show all posts
Showing posts with label game_chef. Show all posts
18 May 2013
31 August 2009
Game Chef 2009 is now on
The instructions are at:
http://gamechef.wordpress.com/2009/08/31/2009-submission-guidelines-part-1/
http://gamechef.wordpress.com/2009/08/31/2009-submission-guidelines-part-1/
29 April 2008
Game Chef: Complete
I had fun with this, and I feel like the game I created has a good solid core in there. I also think it's pretty likely that playtesting will show that the mechanics are totally unbalanced between the three character types and need to be severely tweaked. Still, I'm more happy with this than my other designs.
It's a game about revolutionaries in a world with three strange societies, all in decline. Characters compete to be the one to reshape it all to match their ideals. Possibly for the better.
If you are interested, you may have a read.
It's a game about revolutionaries in a world with three strange societies, all in decline. Characters compete to be the one to reshape it all to match their ideals. Possibly for the better.
If you are interested, you may have a read.
23 March 2008
Game Chef 2008 Approaches...
With a pre-contest, announced here. Interesting! I really like the idea of building a game to fit some illustrations.
28 April 2007
Game Chef Fallout.
So, the feedback group I was in got all organized and Jonathon Walton started a design/workshop blog for us to keep working on our games. Most of my Fade comments will go there.
This is a pretty cool result from the Game Chef contest this year.
This is a pretty cool result from the Game Chef contest this year.
02 April 2007
Fade is complete
Game Chef 2007 ends in a couple of hours, and I have finished my entry:
FADE
As the Palace fleet approaches the new star, something that hasn't happened in hundreds of years, the fragile alliances and agreements between the Palaces are increasingly coming under strain.
You are a citizen of one of the Palaces, one that's currently at war.
And you're not just any citizen.
Your friends and neighbors don't know it, but you are a spook.
You are an elite agent trained to use drugs to destroy and create memories. This is how wars are fought in the Palace fleet.
The front lines of the war are memories, and enemy spooks will remodel yours if you let your guard down.
In a society without violence, power is the ability to change your enemy's mind.
You can grab a copy to read or even playtest here.
As a contestant, I will be peer-reviewing several of the other contestants games over the next few weeks. I'll post about them here.
FADE
As the Palace fleet approaches the new star, something that hasn't happened in hundreds of years, the fragile alliances and agreements between the Palaces are increasingly coming under strain.
You are a citizen of one of the Palaces, one that's currently at war.
And you're not just any citizen.
Your friends and neighbors don't know it, but you are a spook.
You are an elite agent trained to use drugs to destroy and create memories. This is how wars are fought in the Palace fleet.
The front lines of the war are memories, and enemy spooks will remodel yours if you let your guard down.
In a society without violence, power is the ability to change your enemy's mind.
You can grab a copy to read or even playtest here.
As a contestant, I will be peer-reviewing several of the other contestants games over the next few weeks. I'll post about them here.
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